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It's basically a huge generational leap coming to the game.įrom the very first Forza Motorsport till Forza Motorsport 7, our tire collision model itself had a single point of contact with the track surface and moved at about and refreshed at 60 cycles a second or 60 hertz.
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I've been kind of trying to think about how to how to quantify this for for everyone here without actually getting your hands on it, so to put the physics work into perspective, the changes we've made from Forza Motorsport 7 till now are more than the changes that we've made from Forza Motorsport 4 through 7.
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In addition, you can imagine how changes in the time of day and weather, along with the new tyre wear modelling and all of the new compounds lead to a much deeper driving and racing experience.Developer Turn 10 didn't reveal much about Forza Motorsport 8 yet, though they did say it will be a return to the roots of the franchise They also revealed Forza Motorsport 8 features the biggest under-the-hood upgrade to the simulation engine yet. “We’re working on things like track temperature and how it affects things like grip and tyre pressure, and tyre wear. Each compound has its own grip and wear characteristics, which Esaki said will lead to “exciting new gameplay decisions during a race.” Weather warningĮnvironmental factors will also need to be taken into account in Forza Motorsport, and have the potential to make each lap feel different, according to Esaki. There has always been tire wear in previous games, but tire compounds such as hard, medium and soft will deepen the gameplay and racing strategy. Multiple tire compounds have also been confirmed for Forza Motorsport, a first for the series. As simple as that may be, the curbing is night and day to where it’s been in the past.” They can be approached with confidence, and I think the playtest confirmed this. Our curbs in the past have often been viewed as somewhat coarse or unsettling, and I think that’s been dramatically changed. When Esaki was asked how else the physics will improve the driving experience overall, Esaki said: “Another example of how the physics work that has resulted in subtle but noticeable changes in the road surface are curbs. Esaki said that this results in the car’s handling better, and you can “feel” the track surface a lot more.īut that’s not all. That’s a 48x fidelity jump for a single tire collision. In Forza Motorsport, there are now eight points of contact with the track surface, and the engine will refresh at 360 cycles per second (360Hz). According to Esaki, the tire collision model from the first game to Forza Motorsport 7 had a single point of contact with the track surface and refreshed at 60 cycles per second (60Hz). The tires in Forza Motorsport, and the way they interact with the road, has been dramatically increased too. It’s basically a huge generational leap coming to the game.” “To put the physics work into perspective… the changes we made from Forza Motorsport 7 till now, is more than the changes we made from 4 through 7. Esaki also shared details on how Forza Motorsport’s physics have evolved from Forza Motorsport 7, which was released on Xbox One in 2017.
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